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About Digital Art / Professional Senior Member Russ SchwenklerMale/United States Groups :icon3dcars: 3DCars
Four wheels? We'll take it!
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Deviant for 14 Years
10 Month Premium Membership
Statistics 941 Deviations 3,807 Comments 1,410,090 Pageviews

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2015 Honda Civic Type R Racer by dangeruss
2015 Honda Civic Type R Racer
Honda's newest hot-hatch all dressed up and ready to race.

3D Studio MAX - Vray - Photoshop
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Ferrari SF15T by dangeruss
Ferrari SF15T
Ferrari hopes that an all-world-champion driver lineup and a "sexier" car that kinda says FIST in its name will make them winners in 2015.  Read more here: 2015f1car.ferrari.com/desktop/…

3D Studio MAX - Vray - Photoshop
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Lamborghini LP750 Aventator SV by dangeruss
Lamborghini LP750 Aventator SV
The Superveloce was developed as Lamborghini's sportiest car. With it's V-12 engine, dynamic suspension and steering, extreme lightness and agility, the newest Aventador is an Italian thrill ride.

3D Studio Max - Vray - Photoshop
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Nissan Retro  by dangeruss
Nissan Retro
Nissan throwback paint scheme. Inspired by several dA artist's creations, but I'll be damned if I can find them now. - Sorry.

3D Studio MAX - Vray - Photoshop 
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Lykan Hypersport by dangeruss
Lykan Hypersport
The Lykan Hypersport is a limited production sports car by W Motors, a Lebanese based company founded in 2012. It is the first super car to be produced in the Middle East and is featured in the film Furious 7. W Motors plans to produce only seven units of the car. The first pre-production Lykan HyperSport was launched at the Qatar Motor Show in February 2013.

3D Studio MAX - Vray - Photoshop
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deviantID

dangeruss
Russ Schwenkler
Artist | Professional | Digital Art
United States
Current Residence: Arlington Texas - USA
Favourite genre of music: All
Favourite style of art: realism - stylized graphics - techno abstracts
Operating System: Win7
MP3 player of choice: itunes / ipod
Wallpaper of choice: Usually something minimal
Favourite cartoon character: DangerMouse!
Personal Quote: Above all, be kind to others.... motherf*cker!
Interests

My Tools

Journal Entry: Sat May 25, 2013, 9:30 AM
Even though I write it in 99% of my deviation descriptions, about three times a week I get comments, notes or emails asking what tools I use to create my work. Maybe this will help, but if people aren't reading the descriptions, it's difficult to believe they'll read this either.  I hope this answers your questions as it's pretty detailed.

For Most 3D modelling:
I use 3D Studio MAX from Autodesk. - www.autodesk.com/products/auto…  I've been using 3D Studio since rel.2 running on DOS. long before it was "Maxxed". It's my go-to 3D application for modelling and rendering.

For complex, detailed and accurate mechanical modelling:
I'll use (usually in combination) AutoCad and Inventor from Autodesk. www.autodesk.com/products/auto…  and  www.autodesk.com/products/auto…,  AutoCad is a great layout tool and you can do 3D solid modeling in it as well. I'll often do my layouts in Acad then bring those into Inventor. Inventor is a very powerful parametric 3D solids and surfaces modeler. It makes adding design features like cutouts, fillets, chamfers and more a simple affair. It's also easy to make dimension driven changes to parts within an assembly. Move a hole in a part and it will update the part that mates with it, so the holes line up. Cool huh.

For Most 3D rendering:
I use 3D Studio Max with the Vray render plug-in - www.chaosgroup.com/en/2/vray.h…  It is a much loved tool for realistic material creation, lighting and rendering. It uses lots of settings and can be tricky to learn and optimize. I find it give me great lighting, DOF, reflections and can be used to create very, very complex materials.  It's what I use for really all of my 3D rendering.

For Most 2D raster work:
Photoshop - www.adobe.com/products/photosh…  The de-facto standard. CS6 (soon to be CS7 in June). I've used it since PS2.0 running on Mac and available in grey-scale only.

For Most 2D vector work:
CorelDRAW X5 - www.corel.com/corel/ - Why not Adobe Illustrator? I have AI and use it occasionally. I prefer CorelDRAW. It does things that Illustrator just doesn't - or that it makes very awkward.  Where I can "fly" in CorelDRAW, I have to figure out a new workflow in AI to do the same thing. They play well together and can import and export compatible files, so there's no real drawback to not basing my work in AI.

Other tools:
I sometimes use Sketchbook Pro - www.autodesk.com/products/sket… and I'm getting to like it more and more. I'll also play around with VRED - www.pi-vr.de/en/products/vredt… for rendering. I've not found the flexibility I like from it. Plus, if I have to go back into MAX to make a geometry change, I might as well stay there and render. I'll sometimes use lightroom for image processing - but rarely.

So that's it - there's my quiver of arrows.

-Russ

  • Mood: Joy

Deviousness Award

Deviousness Award
dangeruss provided Deviant Art with many icons, many of our first skins, and some great 3D renderings. His startlingly realistic artwork, and highly detailed skins, make him one of the most respected and sought after Deviants. We are very thankful for his hard work, effort and dedication in helping get Deviant Art off the ground.

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Comments


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:iconwolgy95:
Wolgy95 Featured By Owner Jan 18, 2015  Hobbyist Artist
Your pictures and work are amazing :)
Reply
:iconsplicer436:
Splicer436 Featured By Owner Edited Jan 15, 2015  Student Digital Artist
Hey dude, I think there's very little that I can add to the praise you've already received on your work, very impressive 3D work in your gallery. Keep it up!

That being said, do you have any tips for beginner modelers, on how to make a render stand out from the crowd, here on DA or in general? How important is post-production? Etc.
Thank you!
Reply
:icondangeruss:
dangeruss Featured By Owner Jan 16, 2015  Professional Digital Artist
Q: Do you have any tips for beginner modelers, on how to make a render stand out from the crowd here on DA or in general?

A: Obviously subject matter plays a big part, but even "boring stuff" can be a stand out. Really hone your lighting and material skills. Good lighting and killer materials can make a "so-so" model look amazing.  The inverse is true as well. Crap lighting and materials can spoil a great model.

Q: How important is post-production? Etc.

A: I'd say 100% of my work has post production fixes, adjustments, color balancing and creative additions.  Even in a production environment for animation - every frame gets "touched" in some fashion during compositing.  In the professional world you "never" see raw renders.
Reply
:iconsplicer436:
Splicer436 Featured By Owner Jan 18, 2015  Student Digital Artist
Thank you very much for taking the time to answer!
Reply
:iconoblyz:
oblyz Featured By Owner Dec 12, 2014  Student Digital Artist
Found your entry at Humster 3d :D
humster3d.com/2014/11/24/corne…

Congrats!

I did one too :)
humster3d.com/2014/11/30/the-m…
Reply
:iconthedeadlotus:
TheDeadLotus Featured By Owner Dec 8, 2014  Hobbyist Digital Artist
Your 3D work is amazing!
Reply
:icontibusfaciem02:
Tibusfaciem02 Featured By Owner Nov 20, 2014
i never would've thought you were still on this site after 14 years
Reply
:iconmimimiaart:
MimiMiaART Featured By Owner Nov 17, 2014  Professional Digital Artist
amazing cars!
Reply
:iconhype6:
Hype6 Featured By Owner Nov 9, 2014  Hobbyist Artisan Crafter
wow 14 years!
How was deviantART 14 years ago?
Reply
:icondangeruss:
dangeruss Featured By Owner Nov 10, 2014  Professional Digital Artist
Reply
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