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About Digital Art / Professional Senior Member Russ SchwenklerMale/United States Groups :icon3dcars: 3DCars
Four wheels? We'll take it!
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Deviant for 15 Years
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Lunar Roving Vehicle (LRV) by dangeruss
Lunar Roving Vehicle (LRV)
The Lunar Roving Vehicle (LRV) or lunar rover was a battery-powered four-wheeled rover used on the Moon in the last three missions of the American Apollo program (15, 16, and 17) during 1971 and 1972. It was popularly known as the moon buggy, a play on the phrase "dune buggy".

The LRV was transported to the Moon on the Apollo Lunar Module (LM) and, once unpacked on the surface, could carry one or two astronauts, their equipment, and lunar samples. The three LRVs remain on the Moon.

Boeing was selected as the Apollo LRV prime contractor on 28 October 1969. The first cost-plus-incentive-fee contract to Boeing was for $19,000,000 and called for delivery of the first LRV by 1 April 1971. Cost overruns, however, led to a final cost of $38,000,000.

Renderied with 3D Studio MAx and Vray. Photoshop was used for compositing and retouching.

Model by Hameed available here: Lunar Rover - Downloadable 3D Model With Textures by Hameed
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Mars Science Lab - Curiosity Rover - Render 04 by dangeruss
Mars Science Lab - Curiosity Rover - Render 04
A pretty major project. Created using 3D Studio MAX and Autodesk Inventor over the course of about 10 days. All from NASA photos.  Back plates are actual images from Mars.

3D Studio MAX rendering using Vray - Photoshop for compositing and touch ups.
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Mars Science Lab - Curiosity Rover - Render 03 by dangeruss
Mars Science Lab - Curiosity Rover - Render 03
A pretty major project. Created using 3D Studio MAX and Autodesk Inventor over the course of about 10 days. All from NASA photos.  Back plates are actual images from Mars.

3D Studio MAX rendering using Vray - Photoshop for compositing and touch ups.
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Mars Science Lab - Curiosity Rover - Render 02 by dangeruss
Mars Science Lab - Curiosity Rover - Render 02
A pretty major project. Created using 3D Studio MAX and Autodesk Inventor over the course of about 10 days. All from NASA photos.  Back plates are actual images from Mars.

3D Studio MAX rendering using Vray - Photoshop for compositing and touch ups.
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deviantID

dangeruss
Russ Schwenkler
Artist | Professional | Digital Art
United States
Current Residence: Arlington Texas - USA
Favourite genre of music: All
Favourite style of art: realism - stylized graphics - techno abstracts
Operating System: Win7
MP3 player of choice: itunes / ipod
Wallpaper of choice: Usually something minimal
Favourite cartoon character: DangerMouse!
Personal Quote: Above all, be kind to others.... motherf*cker!
Interests

My Tools

Journal Entry: Sat May 25, 2013, 9:30 AM
Even though I write it in 99% of my deviation descriptions, about three times a week I get comments, notes or emails asking what tools I use to create my work. Maybe this will help, but if people aren't reading the descriptions, it's difficult to believe they'll read this either.  I hope this answers your questions as it's pretty detailed.

For Most 3D modelling:
I use 3D Studio MAX from Autodesk. - www.autodesk.com/products/auto…  I've been using 3D Studio since rel.2 running on DOS. long before it was "Maxxed". It's my go-to 3D application for modelling and rendering.

For complex, detailed and accurate mechanical modelling:
I'll use (usually in combination) AutoCad and Inventor from Autodesk. www.autodesk.com/products/auto…  and  www.autodesk.com/products/auto…,  AutoCad is a great layout tool and you can do 3D solid modeling in it as well. I'll often do my layouts in Acad then bring those into Inventor. Inventor is a very powerful parametric 3D solids and surfaces modeler. It makes adding design features like cutouts, fillets, chamfers and more a simple affair. It's also easy to make dimension driven changes to parts within an assembly. Move a hole in a part and it will update the part that mates with it, so the holes line up. Cool huh.

For Most 3D rendering:
I use 3D Studio Max with the Vray render plug-in - www.chaosgroup.com/en/2/vray.h…  It is a much loved tool for realistic material creation, lighting and rendering. It uses lots of settings and can be tricky to learn and optimize. I find it give me great lighting, DOF, reflections and can be used to create very, very complex materials.  It's what I use for really all of my 3D rendering.

For Most 2D raster work:
Photoshop - www.adobe.com/products/photosh…  The de-facto standard. CS6 (soon to be CS7 in June). I've used it since PS2.0 running on Mac and available in grey-scale only.

For Most 2D vector work:
CorelDRAW X5 - www.corel.com/corel/ - Why not Adobe Illustrator? I have AI and use it occasionally. I prefer CorelDRAW. It does things that Illustrator just doesn't - or that it makes very awkward.  Where I can "fly" in CorelDRAW, I have to figure out a new workflow in AI to do the same thing. They play well together and can import and export compatible files, so there's no real drawback to not basing my work in AI.

Other tools:
I sometimes use Sketchbook Pro - www.autodesk.com/products/sket… and I'm getting to like it more and more. I'll also play around with VRED - www.pi-vr.de/en/products/vredt… for rendering. I've not found the flexibility I like from it. Plus, if I have to go back into MAX to make a geometry change, I might as well stay there and render. I'll sometimes use lightroom for image processing - but rarely.

So that's it - there's my quiver of arrows.

-Russ

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Deviousness Award

Deviousness Award
dangeruss provided Deviant Art with many icons, many of our first skins, and some great 3D renderings. His startlingly realistic artwork, and highly detailed skins, make him one of the most respected and sought after Deviants. We are very thankful for his hard work, effort and dedication in helping get Deviant Art off the ground.

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Comments


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:icondangeruss:
dangeruss Featured By Owner May 20, 2015  Professional Digital Artist
Lo siento, no soy un administrador o involucrado en la política del sitio.
Reply
:iconcristalprincesa:
CRISTALprincesa Featured By Owner May 20, 2015  Student Artist
ok, no hay problema que pena
Reply
:iconstephja:
Stephja Featured By Owner May 13, 2015  Hobbyist General Artist
GR8 Gallery Mate Headbang! 
Reply
:iconartessentials:
ArtEssentIals Featured By Owner May 10, 2015  Hobbyist Photographer
“I have no idols. I admire work, dedication and competence.” –Aryton Senna                   

I agree.

Very well Russ Schwenkler!   Headbang! 
Reply
:iconzoomzoom:
zoomzoom Featured By Owner Apr 11, 2015  Professional Digital Artist
does ur son have a page here on da? 
Reply
:iconsilverliger:
Silverliger Featured By Owner Edited Mar 13, 2015  Hobbyist Traditional Artist
Very awesome graphics! :-)
Reply
:iconholtoons:
Holtoons Featured By Owner Feb 11, 2015  Hobbyist Digital Artist
Fantastic work - You definitely have skills! I noticed you use VRay for rendering. I work for Luxion, so hit me up if you ever want to test out KeyShot for free. (I'm not a bot or spammer, BTW :D (Big Grin) ) ~ Chad
Reply
:iconhearsegurl:
HearseGurl Featured By Owner Edited Jan 31, 2015
I know it's been years and years since I have commented to you, but congrats (I don't know how many years late) on the Senior Member! :D Congrats on your award too. Hope to have ya around for another 14 years.

Anyway, keep up with the awesome cars as always Sir. :heart:
Reply
:iconwolgy95:
Wolgy95 Featured By Owner Jan 18, 2015  Hobbyist Artist
Your pictures and work are amazing :)
Reply
:iconsplicer436:
Splicer436 Featured By Owner Edited Jan 15, 2015  Student Digital Artist
Hey dude, I think there's very little that I can add to the praise you've already received on your work, very impressive 3D work in your gallery. Keep it up!

That being said, do you have any tips for beginner modelers, on how to make a render stand out from the crowd, here on DA or in general? How important is post-production? Etc.
Thank you!
Reply
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