Deviant Login Shop  Join deviantART for FREE Take the Tour
About Digital Art / Professional Senior Member Russ SchwenklerMale/United States Groups :icon3dcars: 3DCars
Four wheels? We'll take it!
Recent Activity
Deviant for 13 Years
2 Week Premium Membership
Statistics 864 Deviations 3,710 Comments 1,272,226 Pageviews

Newest Deviations

Favourites

deviantID

dangeruss
Russ Schwenkler
Artist | Professional | Digital Art
United States
Current Residence: Arlington Texas - USA
Favourite genre of music: All
Favourite style of art: realism - stylized graphics - techno abstracts
Operating System: Win7
MP3 player of choice: itunes / ipod
Wallpaper of choice: Usually something minimal
Favourite cartoon character: DangerMouse!
Personal Quote: Above all, be kind to others.... motherf*cker!
Interests

My Tools

Journal Entry: Sat May 25, 2013, 9:30 AM
Even though I write it in 99% of my deviation descriptions, about three times a week I get comments, notes or emails asking what tools I use to create my work. Maybe this will help, but if people aren't reading the descriptions, it's difficult to believe they'll read this either.  I hope this answers your questions as it's pretty detailed.

For Most 3D modelling:
I use 3D Studio MAX from Autodesk. - www.autodesk.com/products/auto…  I've been using 3D Studio since rel.2 running on DOS. long before it was "Maxxed". It's my go-to 3D application for modelling and rendering.

For complex, detailed and accurate mechanical modelling:
I'll use (usually in combination) AutoCad and Inventor from Autodesk. www.autodesk.com/products/auto…  and  www.autodesk.com/products/auto…,  AutoCad is a great layout tool and you can do 3D solid modeling in it as well. I'll often do my layouts in Acad then bring those into Inventor. Inventor is a very powerful parametric 3D solids and surfaces modeler. It makes adding design features like cutouts, fillets, chamfers and more a simple affair. It's also easy to make dimension driven changes to parts within an assembly. Move a hole in a part and it will update the part that mates with it, so the holes line up. Cool huh.

For Most 3D rendering:
I use 3D Studio Max with the Vray render plug-in - www.chaosgroup.com/en/2/vray.h…  It is a much loved tool for realistic material creation, lighting and rendering. It uses lots of settings and can be tricky to learn and optimize. I find it give me great lighting, DOF, reflections and can be used to create very, very complex materials.  It's what I use for really all of my 3D rendering.

For Most 2D raster work:
Photoshop - www.adobe.com/products/photosh…  The de-facto standard. CS6 (soon to be CS7 in June). I've used it since PS2.0 running on Mac and available in grey-scale only.

For Most 2D vector work:
CorelDRAW X5 - www.corel.com/corel/ - Why not Adobe Illustrator? I have AI and use it occasionally. I prefer CorelDRAW. It does things that Illustrator just doesn't - or that it makes very awkward.  Where I can "fly" in CorelDRAW, I have to figure out a new workflow in AI to do the same thing. They play well together and can import and export compatible files, so there's no real drawback to not basing my work in AI.

Other tools:
I sometimes use Sketchbook Pro - www.autodesk.com/products/sket… and I'm getting to like it more and more. I'll also play around with VRED - www.pi-vr.de/en/products/vredt… for rendering. I've not found the flexibility I like from it. Plus, if I have to go back into MAX to make a geometry change, I might as well stay there and render. I'll sometimes use lightroom for image processing - but rarely.

So that's it - there's my quiver of arrows.

-Russ

  • Mood: Joy

Deviousness Award

Deviousness Award
dangeruss provided Deviant Art with many icons, many of our first skins, and some great 3D renderings. His startlingly realistic artwork, and highly detailed skins, make him one of the most respected and sought after Deviants. We are very thankful for his hard work, effort and dedication in helping get Deviant Art off the ground.
-awarded December 1999

Friends

Comments


Add a Comment:
 
:iconjzp706:
We are looking for volunteers to be a 3d modeler for a game we are developing and your skills sparked our interest we would be extremely honored if you joined! Its on a volunteer basis.

If interested and considering please contact our project lead at jacobpaul76@gmail.com
Reply
:iconamauryder:
AmaurydeR Sep 13, 2013  Professional Interface Designer
Awazome ! Great and good works ! Congratulations !
Reply
:iconalliethedog:
Alliethedog Aug 23, 2013  Student Artist
Wow..... love your gallery. Amamzing.
Reply
:iconbeijing54:
Your 3d Cars Are Amazing

Reply
:iconzoomzoom:
zoomzoom Aug 15, 2013  Professional Digital Artist
Finally caught up to ur rendering skills.... only took 8 years lol...(11 years of knowing u)
Reply
:iconscr1b3:
Scr1b3 Aug 7, 2013  Hobbyist General Artist
Don't ever leave dA!!! I love deviantART! 
Reply
:iconshawnskunk:
you know I'm such a derp I just came across some of your pics I previously faved a little while back but didn't realized who you were till I saw message about DA's 13th b-day today.
Reply
:iconshawnskunk:
it's pretty easy to tell ur a car guy it's nice to meet you.
Reply
:iconspyed:
spyed Aug 7, 2013  Hobbyist General Artist
dude.... thank you for everything! from day 1, moment 1, to now. You rock! I hope we have a chance to hang out some day!! 
Reply
:icon1motorhead1:
1MotorHead1 Aug 7, 2013  Hobbyist Artist
WOW, Im commenting on a deviantart Legend 
SQUEEZ ME!!!
Reply
Add a Comment: