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About Digital Art / Professional Senior Member Russ SchwenklerMale/United States Groups :icon3dcars: 3DCars
Four wheels? We'll take it!
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Deviant for 14 Years
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Statistics 921 Deviations 3,780 Comments 1,350,063 Pageviews

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Prototype by dangeruss
Prototype
More mechanized fun.  Looks a bit too much like an elephant in retrospect, but elephants are pretty cool...
3D Studio Max - Vray - Photoshop
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Camilo Pardo GT 03 by dangeruss
Camilo Pardo GT 03
Designer Camilo Pardo (original designer of the Ford GT) partnered with Heffner Performance to help create the Heffner Camilo Pardo Edition Ford GT. A twin turbo 900 HP beast with Pardo's subtle restyling and accents.

read more: www.autoblog.com/2008/11/26/he…

3D Studio MAX - Vray - Photoshop.
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deviantID

dangeruss
Russ Schwenkler
Artist | Professional | Digital Art
United States
Current Residence: Arlington Texas - USA
Favourite genre of music: All
Favourite style of art: realism - stylized graphics - techno abstracts
Operating System: Win7
MP3 player of choice: itunes / ipod
Wallpaper of choice: Usually something minimal
Favourite cartoon character: DangerMouse!
Personal Quote: Above all, be kind to others.... motherf*cker!
Interests

My Tools

Journal Entry: Sat May 25, 2013, 9:30 AM
Even though I write it in 99% of my deviation descriptions, about three times a week I get comments, notes or emails asking what tools I use to create my work. Maybe this will help, but if people aren't reading the descriptions, it's difficult to believe they'll read this either.  I hope this answers your questions as it's pretty detailed.

For Most 3D modelling:
I use 3D Studio MAX from Autodesk. - www.autodesk.com/products/auto…  I've been using 3D Studio since rel.2 running on DOS. long before it was "Maxxed". It's my go-to 3D application for modelling and rendering.

For complex, detailed and accurate mechanical modelling:
I'll use (usually in combination) AutoCad and Inventor from Autodesk. www.autodesk.com/products/auto…  and  www.autodesk.com/products/auto…,  AutoCad is a great layout tool and you can do 3D solid modeling in it as well. I'll often do my layouts in Acad then bring those into Inventor. Inventor is a very powerful parametric 3D solids and surfaces modeler. It makes adding design features like cutouts, fillets, chamfers and more a simple affair. It's also easy to make dimension driven changes to parts within an assembly. Move a hole in a part and it will update the part that mates with it, so the holes line up. Cool huh.

For Most 3D rendering:
I use 3D Studio Max with the Vray render plug-in - www.chaosgroup.com/en/2/vray.h…  It is a much loved tool for realistic material creation, lighting and rendering. It uses lots of settings and can be tricky to learn and optimize. I find it give me great lighting, DOF, reflections and can be used to create very, very complex materials.  It's what I use for really all of my 3D rendering.

For Most 2D raster work:
Photoshop - www.adobe.com/products/photosh…  The de-facto standard. CS6 (soon to be CS7 in June). I've used it since PS2.0 running on Mac and available in grey-scale only.

For Most 2D vector work:
CorelDRAW X5 - www.corel.com/corel/ - Why not Adobe Illustrator? I have AI and use it occasionally. I prefer CorelDRAW. It does things that Illustrator just doesn't - or that it makes very awkward.  Where I can "fly" in CorelDRAW, I have to figure out a new workflow in AI to do the same thing. They play well together and can import and export compatible files, so there's no real drawback to not basing my work in AI.

Other tools:
I sometimes use Sketchbook Pro - www.autodesk.com/products/sket… and I'm getting to like it more and more. I'll also play around with VRED - www.pi-vr.de/en/products/vredt… for rendering. I've not found the flexibility I like from it. Plus, if I have to go back into MAX to make a geometry change, I might as well stay there and render. I'll sometimes use lightroom for image processing - but rarely.

So that's it - there's my quiver of arrows.

-Russ

  • Mood: Joy

Deviousness Award

Deviousness Award
dangeruss provided Deviant Art with many icons, many of our first skins, and some great 3D renderings. His startlingly realistic artwork, and highly detailed skins, make him one of the most respected and sought after Deviants. We are very thankful for his hard work, effort and dedication in helping get Deviant Art off the ground.

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Comments


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:iconoblyz:
oblyz Featured By Owner 5 days ago  Student Digital Artist
Found your entry at Humster 3d :D
humster3d.com/2014/11/24/corne…

Congrats!

I did one too :)
humster3d.com/2014/11/30/the-m…
Reply
:iconthedeadlotus:
TheDeadLotus Featured By Owner Dec 8, 2014  Hobbyist Digital Artist
Your 3D work is amazing!
Reply
:icontibusfaciem02:
Tibusfaciem02 Featured By Owner Nov 20, 2014
i never would've thought you were still on this site after 14 years
Reply
:iconmimimiaart:
MimiMiaART Featured By Owner Nov 17, 2014  Student Digital Artist
amazing cars!
Reply
:iconhype6:
Hype6 Featured By Owner Nov 9, 2014  Hobbyist Artisan Crafter
wow 14 years!
How was deviantART 14 years ago?
Reply
:icondangeruss:
dangeruss Featured By Owner Nov 10, 2014  Professional Digital Artist
Reply
:iconblacklittlelamb:
BlackLittleLamb Featured By Owner Nov 13, 2014  Hobbyist General Artist
That's some internet nostalgia right there.
Reply
:iconthefieryhawk:
TheFieryHawk Featured By Owner Oct 3, 2014  Student Artist
hello
Reply
:iconlilothestitch:
Lilothestitch Featured By Owner Sep 30, 2014  Student Artist
Do you take requests?
Reply
:icondangeruss:
dangeruss Featured By Owner Oct 4, 2014  Professional Digital Artist
Hi!  I'm a working professional, so as a "rule" I don't do freebies.  Every once in a while, I might take on a small bit of art for someone who really asks politely, but I'm forever getting asked to illustrate graphic novels, design entire game mods, do custom gift art, or give detailed personalized instruction,  all for free.

Requests are cool, but even if I say I'm I'm interested, doesn't mean I have time, or will ever get around to it. Please don't harass me about the car you want to see every time I post something that isn't it.

If you'd like to commission me,write me at russ@dangerus.net , rates are $65/hr, and figure that nothing of any significance is going to get done in less than 10 or twelve hours.
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