By special request... A Ferrari 360 Challenge Stradale... sort of.
I say sort of, because I mistakenly thought the body was identical to the 360 Modena, which I could find blueprints for. After completion, I realised there are differences between the bumper designs both front and rear. Oh well... Just didn't want to go backwards that far to fix the discrepancies.
Modelled and rendered in 3D Studio MAX. Textures and touch-ups in Photoshop.
My only suggestions deal not with the car, but with the surroundings.
First off, the granite-like walls all share the exact same texture. While at first glance this is not a problem, upon closer inspection you'll notice that the thin little textural lines in each wall look exactly the same and make it obvious that these were copy+pasted.
Second, the "ferrari" type on the walls looks a little too soft. I think perhaps a chisle effect would be more appropriate.
Third, the chrome plantholders look too chrome. I think soften the reflection and they'll look a bit more realistic. Few things are that reflective, and its strikingly obvious.
Geez Russ! Do you get a god complex from doing these things? I mean, the reality of it is just one small step removed from a glossy photographic brochure. Just amazing. Look at those distorted reflections off the floor tiles!
Question though: what's with the tilted point of view? Makes me a bit seasick to look at. Might just be me.
I'm so glad I decided to +devwatch you. Your work makes me go goo goo ga ga. And now I can finally be one of the first to leave a comment on your work and not get buried underneath a zillion posts.
Okay, the chrome IS too chrome, try dulling it down a tad, or adding some imperfections. I think the wheels should have a slight reflection due to the clear coat on them. Great work man!
-- You'll never get what you want, until you want what you get.
This is so incredibly awesome. The car is gorgeous. It's so sleek and shiny, you did a great job.
I was wondering if you could be talked into showing a wire frame or two. I'm learning modeling in school and I love looking at examples to see different ways people approach things.
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"You call me Lady, you have no idea how wrong you are!" -Founder of ~hopelessromantics
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Comments
My only suggestions deal not with the car, but with the surroundings.
First off, the granite-like walls all share the exact same texture. While at first glance this is not a problem, upon closer inspection you'll notice that the thin little textural lines in each wall look exactly the same and make it obvious that these were copy+pasted.
Second, the "ferrari" type on the walls looks a little too soft. I think perhaps a chisle effect would be more appropriate.
Third, the chrome plantholders look too chrome. I think soften the reflection and they'll look a bit more realistic. Few things are that reflective, and its strikingly obvious.
Fourth, thats it.
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Creative Director, deviantART
Question though: what's with the tilted point of view? Makes me a bit seasick to look at. Might just be me.
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Okay, the chrome IS too chrome, try dulling it down a tad, or adding some imperfections. I think the wheels should have a slight reflection due to the clear coat on them. Great work man!
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PHUNCTION DESIGNER
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PHUNCTION DESIGNER
I was wondering if you could be talked into showing a wire frame or two. I'm learning modeling in school and I love looking at examples to see different ways people approach things.
--
"You call me Lady, you have no idea how wrong you are!"
-Founder of ~hopelessromantics
The prophecy will be fufilled...: [link]
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