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January 26, 2013
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Green Mclaren P1 concept by dangeruss Green Mclaren P1 concept by dangeruss
Mclaren's new supercar in GREEEEN!

3D studio MAX - Vray - Photoshop

:icondonotuseplz::iconmyartplz:
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:iconquest-chronicler:
QUEST-CHRONICLER Featured By Owner Feb 15, 2014
Lean, mean and Green! Excellent 3D work here!
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:iconmburleigh8:
mburleigh8 Featured By Owner Nov 30, 2013  Hobbyist Digital Artist
Super nice
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:iconepicpieface:
EpicPieFace Featured By Owner Apr 23, 2013  Hobbyist General Artist
P1 is no longer a concept! It's going into production! Rejoice!!! :iconcheerplz:
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:iconstephen59300:
Stephen59300 Featured By Owner Apr 8, 2013  Professional Traditional Artist
superbe travail c est impressionnant!!
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:iconprezes12:
Prezes12 Featured By Owner Mar 5, 2013
bery bery nicely done! ;)
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:iconmickey-the-luxray:
Mickey-the-Luxray Featured By Owner Feb 6, 2013  Hobbyist Digital Artist
If only video games could have these insane poly counts...

*sigh*
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:icondangeruss:
dangeruss Featured By Owner Feb 7, 2013  Professional Digital Artist
This is lower than most contemporary games. It's their "real-time" rendering engines that "hold them back" but GT5 and FM4 look pretty impressive.
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:iconmickey-the-luxray:
Mickey-the-Luxray Featured By Owner Feb 7, 2013  Hobbyist Digital Artist
That's interesting, because your car models are perfectly smooth in their curvature, unlike, say, NFS: The Run (which in itself was a very impressive-looking game in the environmental perspective), where even from a short distance you could see all the individual polygons making up the wheel wells. I never thought that the render engine made the difference in smoothness and such, I thought it was all in the model.

And I think that of the two FM4 is the most impressive, graphically and physically. I'm eagerly awaiting the arrival of FM5, or whatever else it could possibly be called.
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:iconreptilliansp2011:
ReptillianSP2011 Featured By Owner Jan 29, 2013  Student General Artist
I'm not so sure if the surface flows right everywhere, but I think there is a problem with the lines near the front wheel arches. I"ll wager a guess taht you use the polygonal method. I do love your model though.
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:iconmburleigh8:
mburleigh8 Featured By Owner Jan 28, 2013  Hobbyist Digital Artist
Very nice
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